Cogan was slurring, swearing and shouting, Creller wrote.
#PARKITECT UNDO DRIVER#
Its driver – 38-year-old Ty Cogan, an off-duty Syracuse policeman who lives in Liverpool – was “slobbering” drunk, the resultant paperwork would say. The vehicle was being driven without its headlights shining. 19, 2015, Creller – one of Onondaga County’s top traffic cops – stopped a grey 2014 Chevrolet Silverado pickup at Second and Hickory streets.
#PARKITECT UNDO FULL#
My advice is the developer should be post it here too, about their development progress, planned feature for future updates, explaining to customer why they dont deliver the feature we want in community post, monthly recap, etc.Ĭome to squad steam discussion as reference, i like how they inform their customer with full of information.About 8:25 p.m. I dont use reddit because my isp block them and only using steam forum discussion to see the game progress, newest update, planned update. It seems ignorant from this perspective, we look at "simple" feature that should be in the game at early stage development as main feature. Well, but sorry to say when i'm as customer I dont have to look at the backend and how difficult it is. it would take a wokr force several times greater in terms of magnitude, to come up with the sheer AMOUNT of coding it would take up while creating the undo button, talking about probably 10 people working on one aspect of the game.
Originally posted by Eclipse:as a dev and coder myself, this kind of thread is so insulting and hurtful because its usually a bunch of day workers that are complaining, when they DONT realize at all how difficult implementing as undo button is or the technical scope of work that creating an undo button would take in ANY kind of builder with LAYERs and LAYERS of assets. then you can at least be fair to those that work hard to first learn understand game development and then proceed to make games on the backend Please HAVE technical understanding of these things before judging someone for a shiny new feature that is or isnt implemented in their games.
I truly hope AS MANY of you as possible read and understand his reddit, because i cannot go onto HARDLY any steam forums without coming across a thread that basically is an ultimatum from some group of players, and it usually is unrealistic and unfair in terms of scope of work for developers, and these AMAZING and talented coders, programmers and devs (like myself LOL) are getting POOPED on because people basically have ZERO understanding on the backend for what it takes to MAKE a game, and implement features etc. so for the coder/dev its a no win situation, unless the fans asking for more can begin to understand the reality. with many indie companies its often because of a small work force, and in larger major title companies, its often because of crap management. When i come across these types of threads on forums i often feel like people are saying to me and the targetted developers that they hate us because of something we have no control over in many cases. If you accidentally click somewhere it wouldn't delete anything anymore then, and would only delete things when you really want to.Īs a dev and coder myself, this kind of thread is so insulting and hurtful because its usually a bunch of day workers that are complaining, when they DONT realize at all how difficult implementing as undo button is or the technical scope of work that creating an undo button would take in ANY kind of builder with LAYERs and LAYERS of assets. For example we could make it so that when you right-click it takes half a second or so before an object is actually deleted (with some sort of countdown UI to show you what's happening). I think to fix this it would make more sense to make it harder to accidentally delete stuff instead of building some hugely complex undo system. The only "big" and annoying mistake that you can make I think is accidentally deleting things. What we tried to do instead is making sure that you can't totally mess up things very easily, for example when terraforming it doesn't destroy anything so if you make a mistake it can be undone manually fairly easily. I understand how nice this feature would be to have, but it's just not doable due to how much work it would be and how much complexity it would add. But yeah, this old answer from a reddit thread that was quoted above is still true. Sorry for not answering earlier, I thought I had already answered this question in one of the previous threads.